In
order to effectively support my students and facilitate learning experiences
that are authentic and meaningful I need to continue seeking out ways for them
to see themselves as creators, builders and changemakers.
I
attended my first Hack the Classroom in 2016 and was inspired the passion and
enthusiasm of educators at the Microsoft Store and those sharing via Live
Streaming Microsoft #HackTheClassroom event. From there, I have had the honour
and opportunity to attend sessions guided by Fair
Chance Learning and TakingITGlobal #CanCodeToLearn as I
tinkered and played with Micro:bits. So what? Well, when it
came time to support students from brainstorming an idea, to believing in their
idea and providing the tools needed to take their idea from conception to
realization… I was ready to be their facilitator!
WE need to create
opportunities to immerse students within the Global Competencies to develop
deep learning through experiences that integrate creativity, inquiry and
entrepreneurship.
Students
STEM-based ventures explored the nature of ‘play’ to create innovative and
intriguing games; and going beyond being consumers. In fact, students craved
being creators of content and solutions that connected to their learning; in
order to spread awareness about an issue that concerns them locally or
globally. Ventures focussed through the empathy lens, students developed
unique ideas based on the needs of their user (potential customers) and within
their companies, concepts evolved as students’ ideas evolved from conception
and after many iterations, into realization within the development of their
company.
Within
student company Arcaderade students developed,
designed and built several unique interactive cardboard arcade stations that
used MakeyMakey and Micro:bit kits. After surveying
several students and speaking with a few in group sample population discussions
in our school community, this team wanted to create games that students in our
Deaf & Hard of Hearing (DHH) classes could participate independently and
learn about their fundraising message. The Micro:bit counters and scrolling
message shared and engaged our DHH and all students in play! Furthermore,
students researched the story behind the inspiration of Caine's Arcade and his
influence on young makers to fuel their passion for promoting ‘Play and Be a
Part of Life’.
Truly,
I am inspired by the Grade 4 & 5 student commitment to support one another,
as they worked through the challenges of collaborating & compromise, took
risks in their learning, made connections with community members/partners to
bring about change with an idea that was STEM-based inspired.
Read
more about our entrepreneurial venture in my blog zeliacapitaotavares.blogspot.ca Passionate about
Learning: Business
Day 2018.
Being
invited to co-host at the Hack the Classroom viewing party at Square One Mall,
Canada with Christine Holloway and Sarah Elliott was truly awesome! The
event is ‘devoted to the changemakers in education and the passionate
innovators in students-centered learning’. To be a part of this learning
community is reinvigorating and refreshing as the focus continues to be on the
student. Sharing my learning alongside my students is a privilege and one that
I gladly do as often as possible, because our students are making a difference
in our learning community each and every day.
Zélia
Capitão-Tavares, OCT, MEd
TDSB
Hybrid Teacher - Digital Lead Learner
#MIEExpert
How cool is that??!! Girls coding foosball using @microbit_edu !! #Goal #HacktheClassroom @FCLEdu @ZeliaMCT @MicrosoftEduCA #empoweringwomen pic.twitter.com/6tHvKy0bAi— Karen Truyens (@ktruyens) October 27, 2018
Thank you @MarioAsta1 @mr_aquil1 @ktruyens @marthajez for inviting us to share & celebrate being changemakers! #HacktheClassroom pic.twitter.com/cUjfhyJMtH— Zélia (@ZeliaMCT) October 27, 2018
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